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Posts Tagged ‘ZSKetch’

Nighty sculpt – Daily CG

February 17th, 2010 Thomas No comments

Why days only have 24 hours… why do I only have two arms and one brain!! I’m really missing free time to do some 3D / sculpting. I need to change that and spend more time by doing 3D stuff for myself.

Then I decided to definitely plug my Cintiq 12″ to my main computer (triple screen!!) and not to my laptop. Now, the Cintiq at full time on my desktop. and damn.. I’m binded with ZBrush at home now! :)

I also decided to spend at least 1 hour a day to do 3D sculpting, rendering, speed sculpting (or painting / drawing). I will try to post what I’m doing on my blog :)

Then I started yesterday night with a small study of the lips based on a half sphere:

Finally, I started to add a nose and work on the shape itself..

Then, why not continuing this model… I loaded a ZSphere at a SubTool and started to do a Sketch, to create a kind of helmet, adding a neck, etc :

I worked a little bit more to change the shape of the helmet and all the ZSketch strokes I did to make the model more feminine as the ZSketch above was to masculine : stroke aroud the jaw was too much like the Gouvernator :) Then I tweaked, used the clay brush and also the new s/m hPolish brushes of ZBrush 3.5 R3 (I love them).

Perhaps I will continue this model tonight, perhaps I will do something else, we will see! :) (I want to do some real time stuff in fact :) )

ZBrush 3.5 is available!

September 16th, 2009 Thomas No comments

zb35

ZBrush, the leading software in 3D sculpting is now available in it’s 3.5 version! Pixologic made lot of improvements, changes and new features with this new release. Some of them are visible, some other, not really at the first glance:

  • The new ZSpheres II which brings a new Adaptive Skin which more accurate results and provide a good topology on complex structures (like hands-fingers connections).
  • The new ZSketch, which will let you freely sculpt strip of ZSphere in the 3D space and will allowing you a more creative art. try it, you won’t be disappointed!
  • The new Surface Noise, to apply dynamically a procedural noise on your mesh in a non destructive way. But at anytime, you can apply it definitely on your mesh, or use one of the new noise brushes, or set a noise to all the other brushes.
  • The new planar brushes and brushes / stroke settings, to create “hard sculpting” models!
  • The Perspective, the zoom and the memory management has been a lot improved. This is not the kind of major feature which is always announced, but when working on daily basis with ZBrush, you will love these enhancements! Oh yes, a floor grid has been added!
  • A tons of small things here and their, mostly not so small! Ambient Occlusion Masking, Textures per SubTools, Merge of SubTool, Enhanced Normal and displacement maps creation, geometry HD supported for the creation of these maps (and also the Polypainting in HD!), tons of new brushes, Masks and Polypainting in 16 bits, Light Lightbox browser to a fast access to the files, .ma export, improved import OBJ with reprojection of details. Ayaaaa !

You can check all these new features at ZBrushCentral on the announcement page. Check also the previous published movies (1 and 2).

Note: ZBrush 3.5 R2 is now available for download. If you have some troubles on the installation, install the vcredist2008 available in the troubleshoot folder. Check also that a “vmem” and a “ZStartup/Tempfiles” folders are created in the ZBrush 3.5 folder.

We worked hard on this new release, and we hope that you will enjoy it as we love it!

A small ZSketch I did quickly. I will post more soon:

proutman_01

donzelle2

spider_01

poulpo