Why days only have 24 hours… why do I only have two arms and one brain!! I’m really missing free time to do some 3D / sculpting. I need to change that and spend more time by doing 3D stuff for myself.
Then I decided to definitely plug my Cintiq 12″ to my main computer (triple screen!!) and not to my laptop. Now, the Cintiq at full time on my desktop. and damn.. I’m binded with ZBrush at home now!
I also decided to spend at least 1 hour a day to do 3D sculpting, rendering, speed sculpting (or painting / drawing). I will try to post what I’m doing on my blog
Then I started yesterday night with a small study of the lips based on a half sphere:

Finally, I started to add a nose and work on the shape itself..
Then, why not continuing this model… I loaded a ZSphere at a SubTool and started to do a Sketch, to create a kind of helmet, adding a neck, etc :

I worked a little bit more to change the shape of the helmet and all the ZSketch strokes I did to make the model more feminine as the ZSketch above was to masculine : stroke aroud the jaw was too much like the Gouvernator
Then I tweaked, used the clay brush and also the new s/m hPolish brushes of ZBrush 3.5 R3 (I love them).

Perhaps I will continue this model tonight, perhaps I will do something else, we will see!
(I want to do some real time stuff in fact
)

ZBrush 3.5 R3 is now available for all the ZBrush registered users.. or for the new ZBrush customers!
This R3 is not just a bug fix release, but add several new features and enhancements which brings the sculpting software to a new level, especially in the hard sculpting field, making this R3 what should have been (IMHO) ZBrush 4.5 while ZBrush 3.5 should have been ZBrush 4.0
With the 3.5 R3, you will have some nice new additions like:
- Quicksketch, a 2D sketching plugin, to draw your ideas in a click. Just try it, it’s very addictive!
- A huge set of new features for the polygroups creations: new groups from polypainting or masks, GroupsLoops to create loops around the polygroups, export polygroups as polypainting, etc…
- The Remeshing, to create new object based on the combination (or subtractions / intersections) with the visible SubTools. It’s a kind of boolean solution, but to create new basemeshes.
- Tons of new brushes, included the new h/m/sPolish which will become your new favorite brushes for sure: with a low pressure, it will polish your surface and a high pressure will create hard edges on the border of the stroke, while protecting the surface angle. A real joy
- Various new additions on the brush settings: stabilization of the brush, angle masking, brush tilting, etc….
Just check the new ZBrush 3.5 webpages on Pixologic.com for a new feature overview, view the presentation video on these same pages and don’t forget the ZBrush 3.5 car design tutorial by Pixolator himself
Don’t forget that ZBrush 3.5 R3 is a free update for all the ZBrush customers. Which others company do that?
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