New interview, about UV Master
A new interview!
I’ve been interviewed again by Advanced Creation magazine about our new plugin UV Master for ZBrush. Then if you want to see what i’m look like, it’s for you.
And sorry, it’s all in french…
A new interview!
I’ve been interviewed again by Advanced Creation magazine about our new plugin UV Master for ZBrush. Then if you want to see what i’m look like, it’s for you.
And sorry, it’s all in french…
Edit: you are on the new hosting!
This is a short message to let you know that I’m currently changing of hosting and then, perhaps the website will be down for a couple of days. Then no worries, it will be back later
We just released a new free plugin for ZBrush today: UV Master. yes, again a free one and we hope it will help all the artist by removing one of the most complex task in the 3D production: the UVs creation.
UV Master is originally a one click button plugin to make the UV creation accessible for all the “humans” (and not for the “Aliens”
) and which producing a result understandable in a 2D editor like Photoshop, if you need to tweak or paint manually your texture in 2D.
We also add to this easy step an optional one, which name is “Control Painting”: paint areas on your model where you want to attract the UV seams created by the plugin or paint areas where you don’t want to have seams (like the face of your character). It’s just painting areas, not accurate seam. The purpose is to quickly paint these areas in few strokes!
This control painting also include a Density mode which, still through painted strokes, can change the local density of the UVs and then, allowing more or less pixels density for your textures.
I hope that you will enjoy this plugin, your feedback is welcome!
Some changes and additions to my yesterday’s model. I didn’t have a lot of time to work on it because of my job to continue at home and then, I did several small tests to create the details. Most of it is composed of Projection Master, Alphas created with the help of the MRGBZGrabber tool and inflate masks, with, as usual, the addition of the Polish brush.
Click for the full scale image
Why days only have 24 hours… why do I only have two arms and one brain!! I’m really missing free time to do some 3D / sculpting. I need to change that and spend more time by doing 3D stuff for myself.
Then I decided to definitely plug my Cintiq 12″ to my main computer (triple screen!!) and not to my laptop. Now, the Cintiq at full time on my desktop. and damn.. I’m binded with ZBrush at home now!
I also decided to spend at least 1 hour a day to do 3D sculpting, rendering, speed sculpting (or painting / drawing). I will try to post what I’m doing on my blog
Then I started yesterday night with a small study of the lips based on a half sphere:
Finally, I started to add a nose and work on the shape itself..
Then, why not continuing this model… I loaded a ZSphere at a SubTool and started to do a Sketch, to create a kind of helmet, adding a neck, etc :
I worked a little bit more to change the shape of the helmet and all the ZSketch strokes I did to make the model more feminine as the ZSketch above was to masculine : stroke aroud the jaw was too much like the Gouvernator
Then I tweaked, used the clay brush and also the new s/m hPolish brushes of ZBrush 3.5 R3 (I love them).
Perhaps I will continue this model tonight, perhaps I will do something else, we will see!
(I want to do some real time stuff in fact
)
Sorry, this entry is only available in Français.
While I was at the International Comic Festival of Angoulême (FIBD), I’ve been interviewed by the french magazine Advanced Creation [FR], about my blog, and others. If you want to see what I’m look like and if you understand a little bit french, watch it
Thanks to Thierry Maurel!

For the french speakers, the next workshop will be dedicated to 3D Printing with ZBrush: how to think about your model before creating, the rules to know, the printing constraints, the finalization and more.
The (free) registration is at the usual webpage!
This is two brushes I just made for ZBrush 3.5 R3. Click on the images to download them (Right click >> Save As).
The first one, OnTop, allow you to Sculpt, Mask or Polypaint on the top of a surface, especially a flat surface. It’s a little bit different from the Automasking >> Cavity Masking. This brush is using the brush Depth Mask with various settings. I strongly advise you to use a large brush and trying to remain on the top of the surfaces to avoid artifacts on the side of the object. A tip is to create masks, inverse the mask, blur and sharpen it twice.
This is a small video of the OnTop in action, used to create a mask.
The second one, Onborder, is a brush which work on border of small extrusions and is based on Automasking >> CavityMask.
Happy New year to all of you and all my wishes for these next 365 days!
This is a “steampunk style” compositing I did quickly yesterday night, based on a panoramic photo I did of the Eiffel Tower in Paris, on the first January (yes, I was on the top of it, with my family
Sorry, it’s not the best image ever made :p
This is the original photo, composed of 16 shoots:
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