We just released a new free plugin for ZBrush today: UV Master. yes, again a free one and we hope it will help all the artist by removing one of the most complex task in the 3D production: the UVs creation.
UV Master is originally a one click button plugin to make the UV creation accessible for all the “humans” (and not for the “Aliens” ) and which producing a result understandable in a 2D editor like Photoshop, if you need to tweak or paint manually your texture in 2D.
We also add to this easy step an optional one, which name is “Control Painting”: paint areas on your model where you want to attract the UV seams created by the plugin or paint areas where you don’t want to have seams (like the face of your character). It’s just painting areas, not accurate seam. The purpose is to quickly paint these areas in few strokes!
This control painting also include a Density mode which, still through painted strokes, can change the local density of the UVs and then, allowing more or less pixels density for your textures.
I hope that you will enjoy this plugin, your feedback is welcome!
Some changes and additions to my yesterday’s model. I didn’t have a lot of time to work on it because of my job to continue at home and then, I did several small tests to create the details. Most of it is composed of Projection Master, Alphas created with the help of the MRGBZGrabber tool and inflate masks, with, as usual, the addition of the Polish brush.
Why days only have 24 hours… why do I only have two arms and one brain!! I’m really missing free time to do some 3D / sculpting. I need to change that and spend more time by doing 3D stuff for myself.
Then I decided to definitely plug my Cintiq 12″ to my main computer (triple screen!!) and not to my laptop. Now, the Cintiq at full time on my desktop. and damn.. I’m binded with ZBrush at home now!
I also decided to spend at least 1 hour a day to do 3D sculpting, rendering, speed sculpting (or painting / drawing). I will try to post what I’m doing on my blog
Then I started yesterday night with a small study of the lips based on a half sphere:
Finally, I started to add a nose and work on the shape itself..
Then, why not continuing this model… I loaded a ZSphere at a SubTool and started to do a Sketch, to create a kind of helmet, adding a neck, etc :
I worked a little bit more to change the shape of the helmet and all the ZSketch strokes I did to make the model more feminine as the ZSketch above was to masculine : stroke aroud the jaw was too much like the Gouvernator Then I tweaked, used the clay brush and also the new s/m hPolish brushes of ZBrush 3.5 R3 (I love them).
Perhaps I will continue this model tonight, perhaps I will do something else, we will see! (I want to do some real time stuff in fact )
For the french speakers, the next workshop will be dedicated to 3D Printing with ZBrush: how to think about your model before creating, the rules to know, the printing constraints, the finalization and more.
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